Heightmap.hh
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17 #ifndef SDF_HEIGHTMAP_HH_
18 #define SDF_HEIGHTMAP_HH_
19 
20 #include <string>
21 #include <gz/math/Vector3.hh>
22 #include <gz/utils/ImplPtr.hh>
23 #include <sdf/Element.hh>
24 #include <sdf/Error.hh>
25 #include <sdf/sdf_config.h>
26 
27 namespace sdf
28 {
29  // Inline bracket to help doxygen filtering.
30  inline namespace SDF_VERSION_NAMESPACE {
33  {
35  public: HeightmapTexture();
36 
43  public: Errors Load(ElementPtr _sdf);
44 
47  public: double Size() const;
48 
51  public: void SetSize(double _size);
52 
55  public: std::string Diffuse() const;
56 
59  public: void SetDiffuse(const std::string &_diffuse);
60 
63  public: std::string Normal() const;
64 
67  public: void SetNormal(const std::string &_normal);
68 
72  public: sdf::ElementPtr Element() const;
73 
75  IGN_UTILS_IMPL_PTR(dataPtr)
76  };
77 
80  {
82  public: HeightmapBlend();
83 
90  public: Errors Load(ElementPtr _sdf);
91 
94  public: double MinHeight() const;
95 
98  public: void SetMinHeight(double _minHeight);
99 
102  public: double FadeDistance() const;
103 
106  public: void SetFadeDistance(double _fadeDistance);
107 
111  public: sdf::ElementPtr Element() const;
112 
114  IGN_UTILS_IMPL_PTR(dataPtr)
115  };
116 
120  {
122  public: Heightmap();
123 
130  public: Errors Load(ElementPtr _sdf);
131 
134  public: std::string Uri() const;
135 
138  public: void SetUri(const std::string &_uri);
139 
142  public: const std::string &FilePath() const;
143 
146  public: void SetFilePath(const std::string &_filePath);
147 
150  public: gz::math::Vector3d Size() const;
151 
154  public: void SetSize(const gz::math::Vector3d &_size);
155 
158  public: gz::math::Vector3d Position() const;
159 
162  public: void SetPosition(const gz::math::Vector3d &_position);
163 
166  public: bool UseTerrainPaging() const;
167 
170  public: void SetUseTerrainPaging(bool _use);
171 
174  public: unsigned int Sampling() const;
175 
178  public: void SetSampling(unsigned int _sampling);
179 
182  public: uint64_t TextureCount() const;
183 
190  public: const HeightmapTexture *TextureByIndex(uint64_t _index) const;
191 
194  public: void AddTexture(const HeightmapTexture &_texture);
195 
198  public: uint64_t BlendCount() const;
199 
206  public: const HeightmapBlend *BlendByIndex(uint64_t _index) const;
207 
210  public: void AddBlend(const HeightmapBlend &_blend);
211 
215  public: sdf::ElementPtr Element() const;
216 
222  public: sdf::ElementPtr ToElement() const;
223 
225  IGN_UTILS_IMPL_PTR(dataPtr)
226  };
227  }
228 }
229 #endif
Blend information to be used between textures on heightmaps.
Definition: Heightmap.hh:80
void SetFadeDistance(double _fadeDistance)
Set the distance over which the blend occurs.
double FadeDistance() const
Get the heightmap blend's fade distance.
void SetMinHeight(double _minHeight)
Set the minimum height of the blend in meters.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
Errors Load(ElementPtr _sdf)
Load the heightmap blend geometry based on a element pointer.
double MinHeight() const
Get the heightmap blend's minimum height.
Texture to be used on heightmaps.
Definition: Heightmap.hh:33
void SetNormal(const std::string &_normal)
Set the filename of the normal map.
void SetDiffuse(const std::string &_diffuse)
Set the filename of the diffuse map.
Errors Load(ElementPtr _sdf)
Load the heightmap texture geometry based on a element pointer.
void SetSize(double _size)
Set the size of the texture in meters.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
std::string Diffuse() const
Get the heightmap texture's diffuse map.
std::string Normal() const
Get the heightmap texture's normal map.
double Size() const
Get the heightmap texture's size.
Heightmap represents a shape defined by a 2D field, and is usually accessed through a Geometry.
Definition: Heightmap.hh:120
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
bool UseTerrainPaging() const
Get whether the heightmap uses terrain paging.
gz::math::Vector3d Size() const
Get the heightmap's scaling factor.
uint64_t TextureCount() const
Get the number of heightmap textures.
void SetSampling(unsigned int _sampling)
Set the heightmap's sampling.
sdf::ElementPtr ToElement() const
Create and return an SDF element filled with data from this heightmap.
void AddTexture(const HeightmapTexture &_texture)
Add a heightmap texture.
void SetPosition(const gz::math::Vector3d &_position)
Set the heightmap's position offset.
void SetFilePath(const std::string &_filePath)
Set the path to the file where this element was loaded from.
unsigned int Sampling() const
Get the heightmap's sampling per datum.
void SetUseTerrainPaging(bool _use)
Set whether the heightmap uses terrain paging.
void AddBlend(const HeightmapBlend &_blend)
Add a heightmap blend.
const HeightmapBlend * BlendByIndex(uint64_t _index) const
Get a heightmap blend based on an index.
void SetSize(const gz::math::Vector3d &_size)
Set the heightmap's scaling factor.
void SetUri(const std::string &_uri)
Set the URI to a grayscale image.
gz::math::Vector3d Position() const
Get the heightmap's position offset.
const HeightmapTexture * TextureByIndex(uint64_t _index) const
Get a heightmap texture based on an index.
uint64_t BlendCount() const
Get the number of heightmap blends.
Errors Load(ElementPtr _sdf)
Load the heightmap geometry based on a element pointer.
const std::string & FilePath() const
The path to the file where this element was loaded from.
std::string Uri() const
Get the heightmap's URI.
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:106
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54
namespace for Simulation Description Format parser
Definition: Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:25