Box represents a box shape, and is usually accessed through a Geometry.  
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#include <Box.hh>
Box represents a box shape, and is usually accessed through a Geometry. 
◆ Box() [1/3]
◆ Box() [2/3]
      
        
          | sdf::v9::Box::Box | ( | const Box & | _box | ) |  | 
      
 
Copy constructor. 
- Parameters
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◆ Box() [3/3]
  
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          | sdf::v9::Box::Box | ( | Box && | _box | ) |  |  | noexcept | 
 
Move constructor. 
- Parameters
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◆ ~Box()
  
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          | virtual sdf::v9::Box::~Box | ( |  | ) |  |  | virtual | 
 
 
◆ Element()
      
        
          | sdf::ElementPtr sdf::v9::Box::Element | ( |  | ) | const | 
      
 
Get a pointer to the SDF element that was used during load. 
- Returns
- SDF element pointer. The value will be nullptr if Load has not been called. 
 
 
◆ Load()
Load the box geometry based on a element pointer. 
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object. 
- Parameters
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- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error. 
 
 
◆ operator=() [1/2]
      
        
          | Box& sdf::v9::Box::operator= | ( | Box && | _box | ) |  | 
      
 
Move assignment operator. 
- Parameters
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- Returns
- Reference to this. 
 
 
◆ operator=() [2/2]
      
        
          | Box& sdf::v9::Box::operator= | ( | const Box & | _box | ) |  | 
      
 
Assignment operator. 
- Parameters
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    | [in] | _box | The box to set values from. |  
 
- Returns
- *this 
 
 
◆ SetSize()
      
        
          | void sdf::v9::Box::SetSize | ( | const ignition::math::Vector3d & | _size | ) |  | 
      
 
Set the box size in meters. 
- Parameters
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    | [in] | _size | Size of the box in meters. |  
 
 
 
◆ Size()
      
        
          | ignition::math::Vector3d sdf::v9::Box::Size | ( |  | ) | const | 
      
 
Get the box size in meters. 
- Returns
- Size of the box in meters. 
 
 
The documentation for this class was generated from the following file: