#include <Scene.hh>
◆ Scene() [1/3]
      
        
          | sdf::v9::Scene::Scene | ( |  | ) |  | 
      
 
 
◆ Scene() [2/3]
      
        
          | sdf::v9::Scene::Scene | ( | const Scene & | _scene | ) |  | 
      
 
Copy constructor. 
- Parameters
- 
  
    | [in] | _scene | Scene element to copy. |  
 
 
 
◆ Scene() [3/3]
  
  | 
        
          | sdf::v9::Scene::Scene | ( | Scene && | _scene | ) |  |  | noexcept | 
 
Move constructor. 
- Parameters
- 
  
  
 
 
◆ ~Scene()
      
        
          | sdf::v9::Scene::~Scene | ( |  | ) |  | 
      
 
 
◆ Ambient()
      
        
          | ignition::math::Color sdf::v9::Scene::Ambient | ( |  | ) | const | 
      
 
Get the ambient color of the scene. 
- Returns
- Scene ambient color 
 
 
◆ Background()
      
        
          | ignition::math::Color sdf::v9::Scene::Background | ( |  | ) | const | 
      
 
Get the background color of the scene. 
- Returns
- Scene background color 
 
 
◆ Element()
      
        
          | sdf::ElementPtr sdf::v9::Scene::Element | ( |  | ) | const | 
      
 
Get a pointer to the SDF element that was used during load. 
- Returns
- SDF element pointer. The value will be nullptr if Load has not been called. 
 
 
◆ Grid()
      
        
          | bool sdf::v9::Scene::Grid | ( |  | ) | const | 
      
 
Get whether grid is enabled. 
- Returns
- True if grid is enabled 
 
 
◆ Load()
Load the scene based on a element pointer. 
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object. 
- Parameters
- 
  
  
- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error. 
 
 
◆ operator=() [1/2]
      
        
          | Scene& sdf::v9::Scene::operator= | ( | const Scene & | _scene | ) |  | 
      
 
Assignment operator. 
- Parameters
- 
  
    | [in] | _scene | The scene to set values from. |  
 
- Returns
- *this 
 
 
◆ operator=() [2/2]
      
        
          | Scene& sdf::v9::Scene::operator= | ( | Scene && | _scene | ) |  | 
      
 
Move assignment operator. 
- Parameters
- 
  
    | [in] | _workflow | The scene to move from. |  
 
- Returns
- *this 
 
 
◆ OriginVisual()
      
        
          | bool sdf::v9::Scene::OriginVisual | ( |  | ) | const | 
      
 
Get whether origin visual is enabled. 
- Returns
- True if origin visual is enabled 
 
 
◆ SetAmbient()
      
        
          | void sdf::v9::Scene::SetAmbient | ( | const ignition::math::Color & | _ambient | ) |  | 
      
 
Set the ambient color of the scene. 
- Parameters
- 
  
    | [in] | _ambient | Ambient color to set to |  
 
 
 
◆ SetBackground()
      
        
          | void sdf::v9::Scene::SetBackground | ( | const ignition::math::Color & | _background | ) |  | 
      
 
Set the background color of the scene. 
- Parameters
- 
  
    | [in] | _background | Background color to set to |  
 
 
 
◆ SetGrid()
      
        
          | void sdf::v9::Scene::SetGrid | ( | const bool | _enabled | ) |  | 
      
 
Set whether the grid should be enabled. 
- Parameters
- 
  
    | [in] | enabled | True to enable grid |  
 
 
 
◆ SetOriginVisual()
      
        
          | void sdf::v9::Scene::SetOriginVisual | ( | const bool | _enabled | ) |  | 
      
 
Set whether the origin visual should be enabled. 
- Parameters
- 
  
    | [in] | enabled | True to enable origin visual |  
 
 
 
◆ SetShadows()
      
        
          | void sdf::v9::Scene::SetShadows | ( | const bool | _shadows | ) |  | 
      
 
Set whether shadows should be enabled. 
- Parameters
- 
  
    | [in] | enabled | True to enable shadows |  
 
 
 
◆ Shadows()
      
        
          | bool sdf::v9::Scene::Shadows | ( |  | ) | const | 
      
 
Get whether shadows are enabled. 
- Returns
- True if shadows are enabled 
 
 
The documentation for this class was generated from the following file: