This is the complete list of members for RenderingFixture, including all inherited members.
| CheckPointer(boost::shared_ptr< T > _ptr) | ServerFixture | inlineprotectedstatic |
| DoubleCompare(double *_scanA, double *_scanB, unsigned int _sampleCount, double &_diffMax, double &_diffSum, double &_diffAvg) | ServerFixture | protected |
| EntityPose(const std::string &_name) | ServerFixture | protected |
| factoryPub | ServerFixture | protected |
| FloatCompare(float *_scanA, float *_scanB, unsigned int _sampleCount, float &_diffMax, float &_diffSum, float &_diffAvg) | ServerFixture | protected |
| GetFrame(const std::string &_cameraName, unsigned char **_imgData, unsigned int &_width, unsigned int &_height) | ServerFixture | protected |
| GetMemInfo(double &_resident, double &_share) | ServerFixture | protected |
| GetModel(const std::string &_name) | ServerFixture | protected |
| GetPercentRealTime() const | ServerFixture | protected |
| GetScene(const std::string &_sceneName="default") | ServerFixture | protected |
| GetUniqueString(const std::string &_prefix) | ServerFixture | protected |
| HasEntity(const std::string &_name) | ServerFixture | protected |
| ImageCompare(unsigned char *_imageA, unsigned char *_imageB, unsigned int _width, unsigned int _height, unsigned int _depth, unsigned int &_diffMax, unsigned int &_diffSum, double &_diffAvg) | ServerFixture | protected |
| Load(const std::string &_worldFilename) | ServerFixture | protectedvirtual |
| Load(const std::string &_worldFilename, bool _paused) | ServerFixture | protectedvirtual |
| Load(const std::string &_worldFilename, bool _paused, const std::string &_physics, const std::vector< std::string > &_systemPlugins={}) | ServerFixture | protectedvirtual |
| LoadArgs(const std::string &_args) | ServerFixture | protectedvirtual |
| LoadPlugin(const std::string &_filename, const std::string &_name) | ServerFixture | protected |
| node | ServerFixture | protected |
| OnPose(ConstPosesStampedPtr &_msg) | ServerFixture | protected |
| OnStats(ConstWorldStatisticsPtr &_msg) | ServerFixture | protected |
| pauseTime | ServerFixture | protected |
| poses | ServerFixture | protected |
| poseSub | ServerFixture | protected |
| PrintImage(const std::string &_name, unsigned char **_image, unsigned int _width, unsigned int _height, unsigned int _depth) | ServerFixture | protected |
| PrintScan(const std::string &_name, double *_scan, unsigned int _sampleCount) | ServerFixture | protected |
| realTime | ServerFixture | protected |
| receiveMutex | ServerFixture | protected |
| Record(const std::string &_name, const double _data) | ServerFixture | protected |
| Record(const std::string &_prefix, const ignition::math::SignalStats &_stats) | ServerFixture | protected |
| Record(const std::string &_prefix, const ignition::math::Vector3Stats &_stats) | ServerFixture | protected |
| RemoveModel(const std::string &_name) | ServerFixture | protected |
| RemovePlugin(const std::string &_name) | ServerFixture | protected |
| requestPub | ServerFixture | protected |
| RunServer(const std::vector< std::string > &_args) | ServerFixture | protected |
| server | ServerFixture | protected |
| ServerFixture() | ServerFixture | protected |
| serverThread | ServerFixture | protected |
| SetPause(bool _pause) | ServerFixture | protected |
| SetUp() | RenderingFixture | virtual |
| simTime | ServerFixture | protected |
| SpawnBox(const std::string &_name, const ignition::math::Vector3d &_size=ignition::math::Vector3d::One, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected |
| SpawnCamera(const std::string &_modelName, const std::string &_cameraName, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, unsigned int _width=320, unsigned int _height=240, double _rate=25, const std::string &_noiseType="", double _noiseMean=0.0, double _noiseStdDev=0.0, bool _distortion=false, double _distortionK1=0.0, double _distortionK2=0.0, double _distortionK3=0.0, double _distortionP1=0.0, double _distortionP2=0.0, double _cx=0.5, double _cy=0.5) | ServerFixture | protected |
| SpawnCylinder(const std::string &_name, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected |
| SpawnDepthCameraSensor(const std::string &_modelName, const std::string &_cameraName, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, const unsigned int _width=320, const unsigned int _height=240, const double _rate=25, const double _near=0.1, const double _far=10) | ServerFixture | protected |
| SpawnEmptyLink(const std::string &_name, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected |
| SpawnGpuRaySensor(const std::string &_modelName, const std::string &_raySensorName, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, double _hMinAngle=-2.0, double _hMaxAngle=2.0, double _minRange=0.08, double _maxRange=10, double _rangeResolution=0.01, unsigned int _samples=640, const std::string &_noiseType="", double _noiseMean=0.0, double _noiseStdDev=0.0) | ServerFixture | protected |
| SpawnImuSensor(const std::string &_modelName, const std::string &_imuSensorName, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, const std::string &_noiseType="", double _rateNoiseMean=0.0, double _rateNoiseStdDev=0.0, double _rateBiasMean=0.0, double _rateBiasStdDev=0.0, double _accelNoiseMean=0.0, double _accelNoiseStdDev=0.0, double _accelBiasMean=0.0, double _accelBiasStdDev=0.0) | ServerFixture | protected |
| SpawnLight(const std::string &_name, const std::string &_type, const ignition::math::Vector3d &_pos, const ignition::math::Vector3d &_rpy, const common::Color &_diffuse, const common::Color &_specular=common::Color::White, const ignition::math::Vector3d &_direction=-ignition::math::Vector3d::UnitZ, double _attenuationRange=20, double _attenuationConstant=0.5, double _attenuationLinear=0.01, double _attenuationQuadratic=0.001, double _spotInnerAngle=0, double _spotOuterAngle=0, double _spotFallOff=0, bool _castShadows=true) GAZEBO_DEPRECATED(9.0) | ServerFixture | protected |
| SpawnLight(const std::string &_name, const std::string &_type, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, const ignition::math::Color &_diffuse=ignition::math::Color::White, const ignition::math::Color &_specular=ignition::math::Color::White, const ignition::math::Vector3d &_direction=-ignition::math::Vector3d::UnitZ, const double _attenuationRange=20, const double _attenuationConstant=0.5, const double _attenuationLinear=0.01, const double _attenuationQuadratic=0.001, const double _spotInnerAngle=0, const double _spotOuterAngle=0, const double _spotFallOff=0, const bool _castShadows=true) | ServerFixture | protected |
| SpawnModel(const msgs::Model &_msg) | ServerFixture | protected |
| SpawnModel(const std::string &_filename) | ServerFixture | protected |
| SpawnRaySensor(const std::string &_modelName, const std::string &_raySensorName, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, double _hMinAngle=-2.0, double _hMaxAngle=2.0, double _vMinAngle=-1.0, double _vMaxAngle=1.0, double _minRange=0.08, double _maxRange=10, double _rangeResolution=0.01, unsigned int _samples=640, unsigned int _vSamples=1, double _hResolution=1.0, double _vResolution=1.0, const std::string &_noiseType="", double _noiseMean=0.0, double _noiseStdDev=0.0) | ServerFixture | protected |
| SpawnSDF(const std::string &_sdf) | ServerFixture | protected |
| SpawnSonar(const std::string &_modelName, const std::string &_sonarName, const ignition::math::Pose3d &_pose, const double _minRange, const double _maxRange, const double _radius) | ServerFixture | protected |
| SpawnSphere(const std::string &_name, const ignition::math::Vector3d &_pos, const ignition::math::Vector3d &_rpy, bool _wait=true, bool _static=false) | ServerFixture | protected |
| SpawnSphere(const std::string &_name, const ignition::math::Vector3d &_pos, const ignition::math::Vector3d &_rpy, const ignition::math::Vector3d &_cog, double _radius=1.0, bool _wait=true, bool _static=false) | ServerFixture | protected |
| SpawnTrimesh(const std::string &_name, const std::string &_modelPath, const ignition::math::Vector3d &_scale=ignition::math::Vector3d::One, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected |
| SpawnUnitAltimeterSensor(const std::string &_name, const std::string &_sensorName, const std::string &_collisionType, const std::string &_topic, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected |
| SpawnUnitContactSensor(const std::string &_name, const std::string &_sensorName, const std::string &_collisionType, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected |
| SpawnUnitImuSensor(const std::string &_name, const std::string &_sensorName, const std::string &_collisionType, const std::string &_topic, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected |
| SpawnUnitMagnetometerSensor(const std::string &_name, const std::string &_sensorName, const std::string &_collisionType, const std::string &_topic, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected |
| SpawnWideAngleCamera(const std::string &_modelName, const std::string &_cameraName, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, unsigned int _width=320, unsigned int _height=240, double _rate=25, const double _hfov=60, const std::string &_lensType="stereographic", const bool _scaleToHfov=true, const double _cutoffAngle=3.1415, const double _envTextureSize=512, const double _c1=1.05, const double _c2=4, const double _f=1.0, const std::string &_fun="tan") | ServerFixture | protected |
| SpawnWirelessReceiverSensor(const std::string &_name, const std::string &_sensorName, const ignition::math::Vector3d &_pos, const ignition::math::Vector3d &_rpy, double _minFreq, double _maxFreq, double _power, double _gain, double _sensitivity, bool _visualize=true) | ServerFixture | protected |
| SpawnWirelessTransmitterSensor(const std::string &_name, const std::string &_sensorName, const ignition::math::Vector3d &_pos, const ignition::math::Vector3d &_rpy, const std::string &_essid, double _freq, double _power, double _gain, bool _visualize=true) | ServerFixture | protected |
| statsSub | ServerFixture | protected |
| TearDown() | ServerFixture | protectedvirtual |
| Unload() | RenderingFixture | protectedvirtual |
| WaitUntilEntitySpawn(const std::string &_name, unsigned int _sleepEach, int _retries) | ServerFixture | protected |
| WaitUntilIteration(const uint32_t _goalIteration, const int _sleepEach, const int _retries) const | ServerFixture | protected |
| WaitUntilSensorSpawn(const std::string &_name, unsigned int _sleepEach, int _retries) | ServerFixture | protected |
| WaitUntilSimTime(const common::Time &_goalTime, const int _ms, const int _maxRetries) const | ServerFixture | protected |
| ~ServerFixture() | ServerFixture | protectedvirtual |