A set of rendering related class, functions, and definitions. More...
Namespaces | |
| gazebo::rendering | |
| Rendering namespace. | |
Classes | |
| class | ApplyWrenchVisual |
| Visualization for the apply wrench GUI. More... | |
| class | ArrowVisual |
| Basic arrow visualization. More... | |
| class | AxisVisual |
| Basic axis visualization. More... | |
| class | Camera |
| Basic camera sensor. More... | |
| class | CameraLens |
| Describes a lens of a camera as amapping function of type r = c1*f*fun(theta/c2+c3) More... | |
| class | CameraVisual |
| Basic camera visualization. More... | |
| class | COMVisual |
| Basic Center of Mass visualization. More... | |
| class | ContactVisual |
| Contact visualization. More... | |
| class | Conversions |
| Conversions Conversions.hh rendering/Conversions.hh. More... | |
| class | DepthCamera |
| Depth camera used to render depth data into an image buffer. More... | |
| class | Distortion |
| Camera distortion based on the Brown-Conrady model. More... | |
| class | DynamicLines |
| Class for drawing lines that can change. More... | |
| class | DynamicRenderable |
| Abstract base class providing mechanisms for dynamically growing hardware buffers. More... | |
| class | Events |
| Base class for rendering events. More... | |
| class | FPSViewController |
| First Person Shooter style view controller. More... | |
| class | GpuLaser |
| GPU based laser distance sensor. More... | |
| class | Grid |
| Displays a grid of cells, drawn with lines. More... | |
| class | Heightmap |
| Rendering a terrain using heightmap information. More... | |
| class | InertiaVisual |
| Basic Inertia visualization. More... | |
| class | JointVisual |
| Visualization for joints. More... | |
| class | LaserVisual |
| Visualization for laser data. More... | |
| class | LensFlare |
| Camera lens flare compositor. More... | |
| class | Light |
| A light source. More... | |
| class | LinkFrameVisual |
| Visualization for link frames. More... | |
| class | LogicalCameraVisual |
| Logical camera visualization. More... | |
| class | MovableText |
| Movable text. More... | |
| class | OculusCamera |
| A camera used for user visualization of a scene. More... | |
| class | OrbitViewController |
| Orbit view controller. More... | |
| class | OriginVisual |
| Basic world origin visualization. More... | |
| class | OrthoViewController |
| Orthographic view controller. More... | |
| class | Projector |
| Projects a material onto surface, light a light projector. More... | |
| class | RayQuery |
| A Ray Query class used for retrieving mesh data of a visual, adapted from Ogre3D wiki. More... | |
| class | RenderEngine |
| Adaptor to Ogre3d. More... | |
| class | RFIDTagVisual |
| Visualization for RFID tags sensor. More... | |
| class | RFIDVisual |
| Visualization for RFID sensor. More... | |
| class | Road |
| Used to render a strip of road. More... | |
| class | Road2d |
| class | RTShaderSystem |
| Implements Ogre's Run-Time Shader system. More... | |
| class | Scene |
| Representation of an entire scene graph. More... | |
| class | SelectionObj |
| Interactive selection object for models and links. More... | |
| class | SonarVisual |
| Visualization for sonar data. More... | |
| class | TransmitterVisual |
| Visualization for the wireless propagation data. More... | |
| class | UserCamera |
| A camera used for user visualization of a scene. More... | |
| class | VideoVisual |
| A visual element that displays a video as a texture. More... | |
| class | ViewController |
| Base class for view controllers. More... | |
| class | Visual |
| A renderable object. More... | |
| class | WideAngleCamera |
| Camera with variable mapping function. More... | |
| class | WindowManager |
| Class to mangage render windows. More... | |
| class | WireBox |
| Draws a wireframe box. More... | |
| class | WrenchVisual |
| Visualization for wrench data. More... | |
Functions | |
| rendering::ScenePtr | create_scene (const std::string &_name, bool _enableVisualizations, bool _isServer=false) |
| create rendering::Scene by name. More... | |
| bool | fini () |
| teardown rendering engine. More... | |
| rendering::ScenePtr | get_scene (const std::string &_name="") |
| get pointer to rendering::Scene by name. More... | |
| bool | init () |
| init rendering engine. More... | |
| bool | load () |
| load rendering engine. More... | |
| void | remove_scene (const std::string &_name) |
| remove a rendering::Scene by name More... | |
A set of rendering related class, functions, and definitions.
| rendering::ScenePtr gazebo::rendering::create_scene | ( | const std::string & | _name, |
| bool | _enableVisualizations, | ||
| bool | _isServer = false |
||
| ) |
create rendering::Scene by name.
| [in] | _name | Name of the scene to create. |
| [in] | _enableVisualizations | True enables visualization elements such as laser lines. |
| bool gazebo::rendering::fini | ( | ) |
teardown rendering engine.
| rendering::ScenePtr gazebo::rendering::get_scene | ( | const std::string & | _name = "" | ) |
get pointer to rendering::Scene by name.
| [in] | _name | Name of the scene to retreive. |
| bool gazebo::rendering::init | ( | ) |
init rendering engine.
| bool gazebo::rendering::load | ( | ) |
load rendering engine.
| void gazebo::rendering::remove_scene | ( | const std::string & | _name | ) |
remove a rendering::Scene by name
| [in] | _name | The name of the scene to remove. |