Physics and dynamics functionality. More...
Modules | |
| Bullet Physics | |
| Bullet physics engine wrapper. | |
| Dart Physics | |
| dart physics engine wrapper | |
| ODE Physics | |
| Open Dynamics Engine physics wrapper. | |
| Simbody Physics | |
| simbody physics engine wrapper | |
Files | |
| file | BulletTypes.hh |
| Bullet wrapper forward declarations and typedefs. | |
| file | DARTTypes.hh |
| DART wrapper forward declarations and typedefs. | |
| file | PhysicsTypes.hh |
| default namespace for gazebo | |
| file | SimbodyTypes.hh |
| Simbody wrapper forward declarations and typedefs. | |
Namespaces | |
| gazebo::physics | |
| namespace for physics | |
Classes | |
| class | Actor |
| Actor class enables GPU based mesh model / skeleton scriptable animation. More... | |
| class | AdiabaticAtmosphere |
| Adiabatic atmosphere model based on the troposphere model in the Manual of the ICAO Standard Atmosphere. More... | |
| class | Atmosphere |
| This models a base atmosphere class to serve as a common interface to any derived atmosphere models. More... | |
| class | AtmosphereFactory |
| The atmosphere factory instantiates different atmosphere models. More... | |
| class | BallJoint< T > |
| Base class for a ball joint. More... | |
| class | Base |
| Base class for most physics classes. More... | |
| class | BoxShape |
| Box geometry primitive. More... | |
| class | Collision |
| Base class for all collision entities. More... | |
| class | CollisionState |
| Store state information of a physics::Collision object. More... | |
| class | Contact |
| A contact between two collisions. More... | |
| class | ContactManager |
| Aggregates all the contact information generated by the collision detection engine. More... | |
| class | CylinderShape |
| Cylinder collision. More... | |
| class | Entity |
| Base class for all physics objects in Gazebo. More... | |
| class | FixedJoint< T > |
| A fixed joint rigidly connecting two bodies. More... | |
| class | FrictionPyramid |
| Parameters used for friction pyramid model. More... | |
| class | GearboxJoint< T > |
| A double axis gearbox joint. More... | |
| class | Gripper |
| A gripper abstraction. More... | |
| class | HeightmapShape |
| HeightmapShape collision shape builds a heightmap from an image. More... | |
| class | Hinge2Joint< T > |
| A two axis hinge joint. More... | |
| class | HingeJoint< T > |
| A single axis hinge joint. More... | |
| class | Inertial |
| A class for inertial information about a link. More... | |
| class | Joint |
| Base class for all joints. More... | |
| class | JointController |
| A class for manipulating physics::Joint. More... | |
| class | JointState |
| keeps track of state of a physics::Joint More... | |
| class | JointWrench |
| Wrench information from a joint. More... | |
| class | Light |
| A light entity. More... | |
| class | LightState |
| Store state information of a Light object. More... | |
| class | Link |
| Link class defines a rigid body entity, containing information on inertia, visual and collision properties of a rigid body. More... | |
| class | LinkState |
| Store state information of a physics::Link object. More... | |
| class | Logplay |
| Open and playback log files that were recorded using LogRecord. More... | |
| class | LogPlay |
| class | MapShape |
| Creates box extrusions based on an image. More... | |
| class | MeshShape |
| Triangle mesh collision shape. More... | |
| class | Model |
| A model is a collection of links, joints, and plugins. More... | |
| class | ModelState |
| Store state information of a physics::Model object. More... | |
| class | MultiRayShape |
| Laser collision contains a set of ray-collisions, structured to simulate a laser range scanner. More... | |
| class | PhysicsEngine |
| Base class for a physics engine. More... | |
| class | PhysicsFactory |
| The physics factory instantiates different physics engines. More... | |
| class | PlaneShape |
| Collision for an infinite plane. More... | |
| class | PolylineShape |
| Polyline geometry primitive. More... | |
| class | Population |
| Class that automatically populates an environment with multiple objects based on several parameters to define the number of objects, shape of the object distribution or type of distribution. More... | |
| class | PopulationParams |
| Stores all the posible parameters that define a population. More... | |
| class | QuadNode |
| class | RayShape |
| Base class for Ray collision geometry. More... | |
| class | Road |
| for building a Road from SDF More... | |
| class | ScrewJoint< T > |
| A screw joint, which has both prismatic and rotational DOFs. More... | |
| class | Shape |
| Base class for all shapes. More... | |
| class | SliderJoint< T > |
| A slider joint. More... | |
| class | SphereShape |
| Sphere collision shape. More... | |
| class | State |
| State of an entity. More... | |
| class | SurfaceParams |
| SurfaceParams defines various Surface contact parameters. More... | |
| class | UniversalJoint< T > |
| A universal joint. More... | |
| class | Wind |
| Base class for wind. More... | |
| class | World |
| The world provides access to all other object within a simulated environment. More... | |
| class | WorldState |
| Store state information of a physics::World object. More... | |
Macros | |
| #define | GZ_REGISTER_ATMOSPHERE_MODEL(_name, _classname) |
| Static atmosphere registration macro. More... | |
| #define | GZ_REGISTER_PHYSICS_ENGINE(name, classname) |
| Static physics registration macro. More... | |
Typedefs | |
| typedef std::unique_ptr < Atmosphere >(* | AtmosphereFactoryFn )(World &world) |
| typedef PhysicsEnginePtr(* | PhysicsFactoryFn )(WorldPtr world) |
Functions | |
| WorldPtr | create_world (const std::string &_name="") |
| Create a world given a name. More... | |
| bool | fini () |
| Finalize transport by calling gazebo::transport::fini. More... | |
| WorldPtr | get_world (const std::string &_name="") |
| Returns a pointer to a world by name. More... | |
| uint32_t | getUniqueId () |
| Get a unique ID. More... | |
| bool | has_world (const std::string &_name="") |
| checks if the world with this name exists. More... | |
| void | init_world (WorldPtr _world) |
| Init world given a pointer to it. More... | |
| void | init_worlds () |
| initialize multiple worlds stored in static variable gazebo::g_worlds More... | |
| bool | load () |
| Setup gazebo::SystemPlugin's and call gazebo::transport::init. More... | |
| void | load_world (WorldPtr _world, sdf::ElementPtr _sdf) |
| Load world from sdf::Element pointer. More... | |
| void | load_worlds (sdf::ElementPtr _sdf) |
| load multiple worlds from single sdf::Element pointer More... | |
| void | pause_world (WorldPtr _world, bool _pause) |
| Pause world by calling World::SetPaused. More... | |
| void | pause_worlds (bool pause) |
| pause multiple worlds stored in static variable gazebo::g_worlds More... | |
| void | remove_worlds () |
| remove multiple worlds stored in static variable gazebo::g_worlds More... | |
| void | run_world (WorldPtr _world, unsigned int _iterations=0) |
| Run world by calling World::Run() given a pointer to it. More... | |
| void | run_worlds (unsigned int _iterations=0) |
| Run multiple worlds stored in static variable gazebo::g_worlds. More... | |
| void | stop_world (WorldPtr _world) |
| Stop world by calling World::Stop() given a pointer to it. More... | |
| void | stop_worlds () |
| stop multiple worlds stored in static variable gazebo::g_worlds More... | |
| bool | worlds_running () |
| Return true if any world is running. More... | |
Variables | |
| static std::string | EntityTypename [] |
| String names for the different entity types. More... | |
Physics and dynamics functionality.
| #define GZ_REGISTER_ATMOSPHERE_MODEL | ( | _name, | |
| _classname | |||
| ) |
Static atmosphere registration macro.
Use this macro to register atmosphere model with the server.
| [in] | _name | Atmosphere type name, as it appears in the world file. |
| [in] | _classname | C++ class name for the atmosphere model. |
| #define GZ_REGISTER_PHYSICS_ENGINE | ( | name, | |
| classname | |||
| ) |
Static physics registration macro.
Use this macro to register physics engine with the server.
| [in] | name | Physics type name, as it appears in the world file. |
| [in] | classname | C++ class name for the physics engine. |
| typedef std::unique_ptr<Atmosphere>(* AtmosphereFactoryFn)(World &world) |
| typedef PhysicsEnginePtr(* PhysicsFactoryFn)(WorldPtr world) |
| WorldPtr gazebo::physics::create_world | ( | const std::string & | _name = "" | ) |
Create a world given a name.
| [in] | _name | Name of the world to create. |
| bool gazebo::physics::fini | ( | ) |
Finalize transport by calling gazebo::transport::fini.
| WorldPtr gazebo::physics::get_world | ( | const std::string & | _name = "" | ) |
Returns a pointer to a world by name.
| [in] | _name | Name of the world to get. |
| uint32_t gazebo::physics::getUniqueId | ( | ) |
Get a unique ID.
| bool gazebo::physics::has_world | ( | const std::string & | _name = "" | ) |
checks if the world with this name exists.
Can be used to check if get_world(const std::string&) will succeed or throw an exception.
| [in] | _name | Name of the world to check for, or empty to check if any world has been loaded. |
| void gazebo::physics::init_world | ( | WorldPtr | _world | ) |
Init world given a pointer to it.
| [in] | _world | World to initialize. |
| void gazebo::physics::init_worlds | ( | ) |
initialize multiple worlds stored in static variable gazebo::g_worlds
| bool gazebo::physics::load | ( | ) |
Setup gazebo::SystemPlugin's and call gazebo::transport::init.
| void gazebo::physics::load_world | ( | WorldPtr | _world, |
| sdf::ElementPtr | _sdf | ||
| ) |
Load world from sdf::Element pointer.
| [in] | _world | Pointer to a world. |
| [in] | _sdf | SDF values to load from. |
| void gazebo::physics::load_worlds | ( | sdf::ElementPtr | _sdf | ) |
load multiple worlds from single sdf::Element pointer
| [in] | _sdf | SDF values used to create worlds. |
| void gazebo::physics::pause_world | ( | WorldPtr | _world, |
| bool | _pause | ||
| ) |
Pause world by calling World::SetPaused.
| [in] | _world | World to pause or unpause. |
| [in] | _pause | True to pause, False to unpause. |
| void gazebo::physics::pause_worlds | ( | bool | pause | ) |
pause multiple worlds stored in static variable gazebo::g_worlds
| [in] | _pause | True to pause, False to unpause. |
| void gazebo::physics::remove_worlds | ( | ) |
remove multiple worlds stored in static variable gazebo::g_worlds
| void gazebo::physics::run_world | ( | WorldPtr | _world, |
| unsigned int | _iterations = 0 |
||
| ) |
Run world by calling World::Run() given a pointer to it.
| [in] | _world | World to run. |
| [in] | _iterations | Number of iterations for each world to take. Zero indicates that each world should continue forever. |
| void gazebo::physics::run_worlds | ( | unsigned int | _iterations = 0 | ) |
Run multiple worlds stored in static variable gazebo::g_worlds.
| [in] | _iterations | Number of iterations for each world to take. Zero indicates that each world should continue forever. |
| void gazebo::physics::stop_world | ( | WorldPtr | _world | ) |
Stop world by calling World::Stop() given a pointer to it.
| [in] | _world | World to stop. |
| void gazebo::physics::stop_worlds | ( | ) |
stop multiple worlds stored in static variable gazebo::g_worlds
| bool gazebo::physics::worlds_running | ( | ) |
Return true if any world is running.
|
static |
String names for the different entity types.