This is the complete list of members for SkeletonAnimation, including all inherited members.
| AddKeyFrame(const std::string &_node, const double _time, const ignition::math::Matrix4d &_mat) | SkeletonAnimation | |
| AddKeyFrame(const std::string &_node, const double _time, const ignition::math::Pose3d &_pose) | SkeletonAnimation | |
| animations | SkeletonAnimation | protected |
| GetLength() const | SkeletonAnimation | |
| GetName() const | SkeletonAnimation | |
| GetNodeCount() const | SkeletonAnimation | |
| HasNode(const std::string &_node) const | SkeletonAnimation | |
| length | SkeletonAnimation | protected |
| name | SkeletonAnimation | protected |
| NodePoseAt(const std::string &_node, const double _time, const bool _loop=true) | SkeletonAnimation | |
| PoseAt(const double _time, const bool _loop=true) const | SkeletonAnimation | |
| PoseAtX(const double _x, const std::string &_node, const bool _loop=true) const | SkeletonAnimation | |
| Scale(const double _scale) | SkeletonAnimation | |
| SetName(const std::string &_name) | SkeletonAnimation | |
| SkeletonAnimation(const std::string &_name) | SkeletonAnimation | explicit |
| ~SkeletonAnimation() | SkeletonAnimation |