This is the complete list of members for World, including all inherited members.
| _AddDirty(Entity *_entity) | World | |
| _SetSensorsInitialized(const bool _init) | World | |
| Atmosphere() const | World | |
| AtmosphereEnabled() const | World | |
| BaseByName(const std::string &_name) const | World | |
| Clear() | World | |
| ClearModels() | World | |
| DisableAllModels() | World | |
| EnableAllModels() | World | |
| EntityBelowPoint(const ignition::math::Vector3d &_pt) const | World | |
| EntityByName(const std::string &_name) const | World | |
| Fini() | World | |
| Gravity() const | World | |
| Init() | World | |
| InsertModelFile(const std::string &_sdfFilename) | World | |
| InsertModelSDF(const sdf::SDF &_sdf) | World | |
| InsertModelString(const std::string &_sdfString) | World | |
| IsLoaded() const | World | |
| IsPaused() const | World | |
| Iterations() const | World | |
| LightByName(const std::string &_name) const | World | |
| LightCount() const | World | |
| Lights() const | World | |
| Load(sdf::ElementPtr _sdf) | World | |
| LoadLight(const sdf::ElementPtr &_sdf, const BasePtr &_parent) | World | |
| LoadPlugin(const std::string &_filename, const std::string &_name, sdf::ElementPtr _sdf) | World | |
| MagneticField() const | World | virtual |
| ModelBelowPoint(const ignition::math::Vector3d &_pt) const | World | |
| ModelByIndex(const unsigned int _index) const | World | |
| ModelByName(const std::string &_name) const | World | |
| ModelCount() const | World | |
| Models() const | World | |
| Name() const | World | |
| PauseTime() const | World | |
| Physics() const | World | |
| PhysicsEnabled() const | World | |
| PresetMgr() const | World | |
| PrintEntityTree() | World | |
| PublishLightPose(const physics::LightPtr _light) | World | |
| PublishModelPose(physics::ModelPtr _model) | World | |
| PublishModelScale(physics::ModelPtr _model) | World | |
| RealTime() const | World | |
| RemoveModel(ModelPtr _model) | World | |
| RemoveModel(const std::string &_name) | World | |
| RemovePlugin(const std::string &_name) | World | |
| Reset() | World | |
| ResetEntities(Base::EntityType _type=Base::BASE) | World | |
| ResetPhysicsStates() | World | |
| ResetTime() | World | |
| Run(const unsigned int _iterations=0) | World | |
| RunBlocking(const unsigned int _iterations=0) | World | |
| Running() const | World | |
| Save(const std::string &_filename) | World | |
| SceneMsg() const | World | |
| SDF() | World | |
| SensorsInitialized() const | World | |
| SetAtmosphereEnabled(const bool _enable) | World | |
| SetGravity(const ignition::math::Vector3d &_gravity) | World | |
| SetGravitySDF(const ignition::math::Vector3d &_gravity) | World | |
| SetMagneticField(const ignition::math::Vector3d &_mag) | World | |
| SetPaused(const bool _p) | World | |
| SetPhysicsEnabled(const bool _enable) | World | |
| SetSimTime(const common::Time &_t) | World | |
| SetState(const WorldState &_state) | World | |
| SetWindEnabled(const bool _enable) | World | |
| SimTime() const | World | |
| SphericalCoords() const | World | |
| StartTime() const | World | |
| Step(const unsigned int _steps) | World | |
| Stop() | World | |
| StripWorldName(const std::string &_name) const | World | |
| UniqueModelName(const std::string &_name) | World | |
| UpdateStateSDF() | World | |
| URI() const | World | |
| Wind() const | World | |
| WindEnabled() const | World | |
| World(const std::string &_name="") | World | explicit |
| WorldPoseMutex() const | World | |
| ~World() | World |