namespace for physics More...
Classes | |
| class | Actor |
| Actor class enables GPU based mesh model / skeleton scriptable animation. More... | |
| class | AdiabaticAtmosphere |
| Adiabatic atmosphere model based on the troposphere model in the Manual of the ICAO Standard Atmosphere. More... | |
| class | Atmosphere |
| This models a base atmosphere class to serve as a common interface to any derived atmosphere models. More... | |
| class | AtmosphereFactory |
| The atmosphere factory instantiates different atmosphere models. More... | |
| class | BallJoint |
| Base class for a ball joint. More... | |
| class | Base |
| Base class for most physics classes. More... | |
| class | BoxShape |
| Box geometry primitive. More... | |
| class | BulletBallJoint |
| BulletBallJoint class models a ball joint in Bullet. More... | |
| class | BulletBoxShape |
| Bullet box collision. More... | |
| class | BulletCollision |
| Bullet collisions. More... | |
| class | BulletCylinderShape |
| Cylinder collision. More... | |
| class | BulletFixedJoint |
| A fixed joint. More... | |
| class | BulletHeightmapShape |
| Height map collision. More... | |
| class | BulletHinge2Joint |
| A two axis hinge joint. More... | |
| class | BulletHingeJoint |
| A single axis hinge joint. More... | |
| class | BulletJoint |
| Base class for all joints. More... | |
| class | BulletLink |
| Bullet Link class. More... | |
| class | BulletMesh |
| Triangle mesh collision helper class. More... | |
| class | BulletMeshShape |
| Triangle mesh collision. More... | |
| class | BulletMotionState |
| Bullet btMotionState encapsulation. More... | |
| class | BulletMultiRayShape |
| Bullet specific version of MultiRayShape. More... | |
| class | BulletPhysics |
| Bullet physics engine. More... | |
| class | BulletPlaneShape |
| Bullet collision for an infinite plane. More... | |
| class | BulletPolylineShape |
| Bullet polyline shape. More... | |
| class | BulletRayShape |
| Ray shape for bullet. More... | |
| class | BulletScrewJoint |
| A screw joint. More... | |
| class | BulletSliderJoint |
| A slider joint. More... | |
| class | BulletSphereShape |
| Bullet sphere collision. More... | |
| class | BulletSurfaceParams |
| Bullet surface parameters. More... | |
| class | BulletTypes |
| A set of functions for converting between the math types used by gazebo and bullet. More... | |
| class | BulletUniversalJoint |
| A bullet universal joint class. More... | |
| class | Collision |
| Base class for all collision entities. More... | |
| class | CollisionState |
| Store state information of a physics::Collision object. More... | |
| class | Contact |
| A contact between two collisions. More... | |
| class | ContactManager |
| Aggregates all the contact information generated by the collision detection engine. More... | |
| class | ContactPublisher |
| A custom contact publisher created for each contact filter in the Contact Manager. More... | |
| class | CylinderShape |
| Cylinder collision. More... | |
| class | DARTBallJoint |
| An DARTBallJoint. More... | |
| class | DARTBoxShape |
| DART Box shape. More... | |
| class | DARTCollision |
| Base class for all DART collisions. More... | |
| class | DARTCylinderShape |
| DART cylinder shape. More... | |
| class | DARTFixedJoint |
| A single axis hinge joint. More... | |
| class | DARTHeightmapShape |
| DART Height map collision. More... | |
| class | DARTHinge2Joint |
| A two axis hinge joint. More... | |
| class | DARTHingeJoint |
| A single axis hinge joint. More... | |
| class | DARTJoint |
| DART joint interface. More... | |
| class | DARTLink |
| DART Link class. More... | |
| class | DARTMesh |
| Triangle mesh collision helper class. More... | |
| class | DARTMeshShape |
| Triangle mesh collision. More... | |
| class | DARTModel |
| DART model class. More... | |
| class | DARTMultiRayShape |
| DART specific version of MultiRayShape. More... | |
| class | DARTPhysics |
| DART physics engine. More... | |
| class | DARTPlaneShape |
| An DART Plane shape. More... | |
| class | DARTPolylineShape |
| DART polyline shape. More... | |
| class | DARTRayShape |
| Ray collision. More... | |
| class | DARTScrewJoint |
| A screw joint. More... | |
| class | DARTSliderJoint |
| A slider joint. More... | |
| class | DARTSphereShape |
| A DART sphere shape. More... | |
| class | DARTSurfaceParams |
| DART surface parameters. More... | |
| class | DARTTypes |
| A set of functions for converting between the math types used by gazebo and dart. More... | |
| class | DARTUniversalJoint |
| A universal joint. More... | |
| class | Entity |
| Base class for all physics objects in Gazebo. More... | |
| class | FixedJoint |
| A fixed joint rigidly connecting two bodies. More... | |
| class | FrictionPyramid |
| Parameters used for friction pyramid model. More... | |
| class | GearboxJoint |
| A double axis gearbox joint. More... | |
| class | Gripper |
| A gripper abstraction. More... | |
| class | HeightmapShape |
| HeightmapShape collision shape builds a heightmap from an image. More... | |
| class | Hinge2Joint |
| A two axis hinge joint. More... | |
| class | HingeJoint |
| A single axis hinge joint. More... | |
| class | Inertial |
| A class for inertial information about a link. More... | |
| class | Joint |
| Base class for all joints. More... | |
| class | JointController |
| A class for manipulating physics::Joint. More... | |
| class | JointState |
| keeps track of state of a physics::Joint More... | |
| class | JointWrench |
| Wrench information from a joint. More... | |
| class | Light |
| A light entity. More... | |
| class | LightState |
| Store state information of a Light object. More... | |
| class | Link |
| Link class defines a rigid body entity, containing information on inertia, visual and collision properties of a rigid body. More... | |
| class | LinkState |
| Store state information of a physics::Link object. More... | |
| class | MapShape |
| Creates box extrusions based on an image. More... | |
| class | MeshShape |
| Triangle mesh collision shape. More... | |
| class | Model |
| A model is a collection of links, joints, and plugins. More... | |
| class | ModelState |
| Store state information of a physics::Model object. More... | |
| class | MultiRayShape |
| Laser collision contains a set of ray-collisions, structured to simulate a laser range scanner. More... | |
| class | ODEBallJoint |
| An ODEBallJoint. More... | |
| class | ODEBoxShape |
| ODE Box shape. More... | |
| class | ODECollision |
| Base class for all ODE collisions. More... | |
| class | ODECylinderShape |
| ODE cylinder shape. More... | |
| class | ODEFixedJoint |
| A fixed joint. More... | |
| class | ODEGearboxJoint |
| A double axis gearbox joint. More... | |
| class | ODEHeightmapShape |
| ODE Height map collision. More... | |
| class | ODEHinge2Joint |
| A two axis hinge joint. More... | |
| class | ODEHingeJoint |
| A single axis hinge joint. More... | |
| class | ODEJoint |
| ODE joint interface. More... | |
| class | ODELink |
| ODE Link class. More... | |
| class | ODEMesh |
| Triangle mesh helper class. More... | |
| class | ODEMeshShape |
| Triangle mesh collision. More... | |
| class | ODEMultiRayShape |
| ODE specific version of MultiRayShape. More... | |
| class | ODEPhysics |
| ODE physics engine. More... | |
| class | ODEPlaneShape |
| An ODE Plane shape. More... | |
| class | ODEPolylineShape |
| ODE polyline shape. More... | |
| class | ODERayShape |
| Ray collision. More... | |
| class | ODEScrewJoint |
| A screw joint. More... | |
| class | ODESliderJoint |
| A slider joint. More... | |
| class | ODESphereShape |
| A ODE sphere shape. More... | |
| class | ODESurfaceParams |
| ODE surface parameters. More... | |
| class | ODEUniversalJoint |
| A universal joint. More... | |
| class | PhysicsEngine |
| Base class for a physics engine. More... | |
| class | PhysicsFactory |
| The physics factory instantiates different physics engines. More... | |
| class | PlaneShape |
| Collision for an infinite plane. More... | |
| class | PolylineShape |
| Polyline geometry primitive. More... | |
| class | Population |
| Class that automatically populates an environment with multiple objects based on several parameters to define the number of objects, shape of the object distribution or type of distribution. More... | |
| class | PopulationParams |
| Stores all the posible parameters that define a population. More... | |
| class | Preset |
| Representation of a preset physics profile. More... | |
| class | PresetManager |
| Class to manage preset physics profiles. More... | |
| class | RayShape |
| Base class for Ray collision geometry. More... | |
| class | Road |
| for building a Road from SDF More... | |
| class | ScrewJoint |
| A screw joint, which has both prismatic and rotational DOFs. More... | |
| class | Shape |
| Base class for all shapes. More... | |
| class | SimbodyBallJoint |
| SimbodyBallJoint class models a ball joint in Simbody. More... | |
| class | SimbodyBoxShape |
| Simbody box collision. More... | |
| class | SimbodyCollision |
| Simbody collisions. More... | |
| class | SimbodyCylinderShape |
| Cylinder collision. More... | |
| class | SimbodyFixedJoint |
| A fixed joint rigidly connecting two bodies. More... | |
| class | SimbodyHeightmapShape |
| Height map collision. More... | |
| class | SimbodyHinge2Joint |
| A two axis hinge joint. More... | |
| class | SimbodyHingeJoint |
| A single axis hinge joint. More... | |
| class | SimbodyJoint |
| Base class for all joints. More... | |
| class | SimbodyLink |
| Simbody Link class. More... | |
| class | SimbodyMesh |
| Triangle mesh collision helper class. More... | |
| class | SimbodyMeshShape |
| Triangle mesh collision. More... | |
| class | SimbodyModel |
| A model is a collection of links, joints, and plugins. More... | |
| class | SimbodyMultiRayShape |
| Simbody specific version of MultiRayShape. More... | |
| class | SimbodyPhysics |
| Simbody physics engine. More... | |
| class | SimbodyPlaneShape |
| Simbody collision for an infinite plane. More... | |
| class | SimbodyPolylineShape |
| Simbody polyline shape. More... | |
| class | SimbodyRayShape |
| Ray shape for simbody. More... | |
| class | SimbodyScrewJoint |
| A screw joint. More... | |
| class | SimbodySliderJoint |
| A slider joint. More... | |
| class | SimbodySphereShape |
| Simbody sphere collision. More... | |
| class | SimbodyUniversalJoint |
| A simbody universal joint class. More... | |
| class | SliderJoint |
| A slider joint. More... | |
| class | SphereShape |
| Sphere collision shape. More... | |
| class | State |
| State of an entity. More... | |
| class | SurfaceParams |
| SurfaceParams defines various Surface contact parameters. More... | |
| class | TrajectoryInfo |
| Information about a trajectory for an Actor. More... | |
| class | UniversalJoint |
| A universal joint. More... | |
| class | UserCmd |
| Class which represents a user command, which can be "undone" and "redone". More... | |
| class | UserCmdManager |
| Manages user commands from the server side. More... | |
| class | Wind |
| Base class for wind. More... | |
| class | World |
| The world provides access to all other object within a simulated environment. More... | |
| class | WorldState |
| Store state information of a physics::World object. More... | |
Typedefs | |
| typedef std::vector< ActorPtr > | Actor_V |
| typedef boost::shared_ptr< Actor > | ActorPtr |
| typedef std::unique_ptr < Atmosphere >(* | AtmosphereFactoryFn )(World &world) |
| typedef std::vector< BasePtr > | Base_V |
| typedef boost::shared_ptr< Base > | BasePtr |
| typedef boost::shared_ptr < BoxShape > | BoxShapePtr |
| typedef boost::shared_ptr < BulletCollision > | BulletCollisionPtr |
| typedef boost::shared_ptr < BulletLink > | BulletLinkPtr |
| typedef boost::shared_ptr < BulletMotionState > | BulletMotionStatePtr |
| typedef boost::shared_ptr < BulletPhysics > | BulletPhysicsPtr |
| typedef boost::shared_ptr < BulletRayShape > | BulletRayShapePtr |
| typedef boost::shared_ptr < BulletSurfaceParams > | BulletSurfaceParamsPtr |
| typedef std::vector< CollisionPtr > | Collision_V |
| typedef boost::shared_ptr < Collision > | CollisionPtr |
| typedef boost::shared_ptr < Contact > | ContactPtr |
| typedef boost::shared_ptr < CylinderShape > | CylinderShapePtr |
| using | DARTBodyNodePropPtr = std::shared_ptr< dart::dynamics::BodyNode::Properties > |
| typedef boost::shared_ptr < DARTCollision > | DARTCollisionPtr |
| using | DARTJointPropPtr = std::shared_ptr< dart::dynamics::Joint::Properties > |
| typedef boost::shared_ptr < DARTJoint > | DARTJointPtr |
| typedef boost::shared_ptr < DARTLink > | DARTLinkPtr |
| typedef boost::shared_ptr < DARTModel > | DARTModelPtr |
| typedef boost::shared_ptr < DARTPhysics > | DARTPhysicsPtr |
| typedef boost::shared_ptr < DARTRayShape > | DARTRayShapePtr |
| typedef boost::shared_ptr < DARTSurfaceParams > | DARTSurfaceParamsPtr |
| typedef boost::shared_ptr< Entity > | EntityPtr |
| typedef boost::shared_ptr < FrictionPyramid > | FrictionPyramidPtr |
| typedef boost::shared_ptr < Gripper > | GripperPtr |
| typedef boost::shared_ptr < HeightmapShape > | HeightmapShapePtr |
| typedef boost::shared_ptr < Inertial > | InertialPtr |
| typedef std::vector< JointPtr > | Joint_V |
| typedef std::vector < JointControllerPtr > | JointController_V |
| typedef boost::shared_ptr < JointController > | JointControllerPtr |
| typedef boost::shared_ptr< Joint > | JointPtr |
| typedef std::map< std::string, JointState > | JointState_M |
| typedef std::vector< LightPtr > | Light_V |
| typedef boost::shared_ptr< Light > | LightPtr |
| typedef std::map< std::string, LightState > | LightState_M |
| typedef std::vector< LinkPtr > | Link_V |
| typedef boost::shared_ptr< Link > | LinkPtr |
| typedef std::map< std::string, LinkState > | LinkState_M |
| typedef boost::shared_ptr < MeshShape > | MeshShapePtr |
| typedef std::vector< ModelPtr > | Model_V |
| typedef boost::shared_ptr< Model > | ModelPtr |
| typedef std::map< std::string, ModelState > | ModelState_M |
| typedef boost::shared_ptr < MultiRayShape > | MultiRayShapePtr |
| typedef boost::shared_ptr < ODECollision > | ODECollisionPtr |
| typedef boost::shared_ptr < ODEJoint > | ODEJointPtr |
| typedef boost::shared_ptr < ODELink > | ODELinkPtr |
| typedef boost::shared_ptr < ODEPhysics > | ODEPhysicsPtr |
| typedef boost::shared_ptr < ODERayShape > | ODERayShapePtr |
| typedef boost::shared_ptr < ODESurfaceParams > | ODESurfaceParamsPtr |
| typedef boost::shared_ptr < PhysicsEngine > | PhysicsEnginePtr |
| typedef PhysicsEnginePtr(* | PhysicsFactoryFn )(WorldPtr world) |
| typedef boost::shared_ptr < PlaneShape > | PlaneShapePtr |
| typedef boost::shared_ptr < PolylineShape > | PolylineShapePtr |
| typedef boost::shared_ptr < PresetManager > | PresetManagerPtr |
| typedef boost::shared_ptr < RayShape > | RayShapePtr |
| typedef boost::shared_ptr< Road > | RoadPtr |
| typedef boost::shared_ptr< Shape > | ShapePtr |
| typedef boost::shared_ptr < SimbodyCollision > | SimbodyCollisionPtr |
| typedef boost::shared_ptr < SimbodyLink > | SimbodyLinkPtr |
| typedef boost::shared_ptr < SimbodyModel > | SimbodyModelPtr |
| typedef boost::shared_ptr < SimbodyPhysics > | SimbodyPhysicsPtr |
| typedef boost::shared_ptr < SimbodyRayShape > | SimbodyRayShapePtr |
| typedef boost::shared_ptr < SphereShape > | SphereShapePtr |
| typedef boost::shared_ptr < SurfaceParams > | SurfaceParamsPtr |
| typedef std::shared_ptr < TrajectoryInfo > | TrajectoryInfoPtr |
| typedef std::shared_ptr < UserCmdManager > | UserCmdManagerPtr |
| typedef std::shared_ptr< UserCmd > | UserCmdPtr |
| typedef boost::shared_ptr< World > | WorldPtr |
Functions | |
| WorldPtr | create_world (const std::string &_name="") |
| Create a world given a name. More... | |
| bool | fini () |
| Finalize transport by calling gazebo::transport::fini. More... | |
| WorldPtr | get_world (const std::string &_name="") |
| Returns a pointer to a world by name. More... | |
| uint32_t | getUniqueId () |
| Get a unique ID. More... | |
| bool | has_world (const std::string &_name="") |
| checks if the world with this name exists. More... | |
| void | init_world (WorldPtr _world) |
| Init world given a pointer to it. More... | |
| void | init_worlds () |
| initialize multiple worlds stored in static variable gazebo::g_worlds More... | |
| bool | load () |
| Setup gazebo::SystemPlugin's and call gazebo::transport::init. More... | |
| void | load_world (WorldPtr _world, sdf::ElementPtr _sdf) |
| Load world from sdf::Element pointer. More... | |
| void | load_worlds (sdf::ElementPtr _sdf) |
| load multiple worlds from single sdf::Element pointer More... | |
| void | pause_world (WorldPtr _world, bool _pause) |
| Pause world by calling World::SetPaused. More... | |
| void | pause_worlds (bool pause) |
| pause multiple worlds stored in static variable gazebo::g_worlds More... | |
| void | remove_worlds () |
| remove multiple worlds stored in static variable gazebo::g_worlds More... | |
| void | run_world (WorldPtr _world, unsigned int _iterations=0) |
| Run world by calling World::Run() given a pointer to it. More... | |
| void | run_worlds (unsigned int _iterations=0) |
| Run multiple worlds stored in static variable gazebo::g_worlds. More... | |
| void | stop_world (WorldPtr _world) |
| Stop world by calling World::Stop() given a pointer to it. More... | |
| void | stop_worlds () |
| stop multiple worlds stored in static variable gazebo::g_worlds More... | |
| bool | worlds_running () |
| Return true if any world is running. More... | |
Variables | |
| static std::string | EntityTypename [] |
| String names for the different entity types. More... | |
namespace for physics
Physics forward declarations and type defines.
physics namespace
| typedef boost::shared_ptr<BoxShape> BoxShapePtr |
| typedef boost::shared_ptr<BulletCollision> BulletCollisionPtr |
| typedef boost::shared_ptr<BulletLink> BulletLinkPtr |
| typedef boost::shared_ptr<BulletMotionState> BulletMotionStatePtr |
| typedef boost::shared_ptr<BulletPhysics> BulletPhysicsPtr |
| typedef boost::shared_ptr<BulletRayShape> BulletRayShapePtr |
| typedef boost::shared_ptr<BulletSurfaceParams> BulletSurfaceParamsPtr |
| typedef std::vector<CollisionPtr> Collision_V |
| typedef boost::shared_ptr<Collision> CollisionPtr |
| typedef boost::shared_ptr<Contact> ContactPtr |
| typedef boost::shared_ptr<CylinderShape> CylinderShapePtr |
| using DARTBodyNodePropPtr = std::shared_ptr<dart::dynamics::BodyNode::Properties> |
| typedef boost::shared_ptr<DARTCollision> DARTCollisionPtr |
| using DARTJointPropPtr = std::shared_ptr<dart::dynamics::Joint::Properties> |
| typedef boost::shared_ptr<DARTJoint> DARTJointPtr |
| typedef boost::shared_ptr<DARTLink> DARTLinkPtr |
| typedef boost::shared_ptr<DARTModel> DARTModelPtr |
| typedef boost::shared_ptr<DARTPhysics> DARTPhysicsPtr |
| typedef boost::shared_ptr<DARTRayShape> DARTRayShapePtr |
| typedef boost::shared_ptr<DARTSurfaceParams> DARTSurfaceParamsPtr |
| typedef boost::shared_ptr<FrictionPyramid> FrictionPyramidPtr |
| typedef boost::shared_ptr<Gripper> GripperPtr |
| typedef boost::shared_ptr<HeightmapShape> HeightmapShapePtr |
| typedef boost::shared_ptr<Inertial> InertialPtr |
| typedef std::vector<JointControllerPtr> JointController_V |
| typedef boost::shared_ptr<JointController> JointControllerPtr |
| typedef std::map<std::string, JointState> JointState_M |
| typedef std::map<std::string, LightState> LightState_M |
| typedef std::map<std::string, LinkState> LinkState_M |
| typedef boost::shared_ptr<MeshShape> MeshShapePtr |
| typedef std::map<std::string, ModelState> ModelState_M |
| typedef boost::shared_ptr<MultiRayShape> MultiRayShapePtr |
| typedef boost::shared_ptr<PhysicsEngine> PhysicsEnginePtr |
| typedef boost::shared_ptr<PlaneShape> PlaneShapePtr |
| typedef boost::shared_ptr<PolylineShape> PolylineShapePtr |
| typedef boost::shared_ptr<PresetManager> PresetManagerPtr |
| typedef boost::shared_ptr<RayShape> RayShapePtr |
| typedef boost::shared_ptr<SphereShape> SphereShapePtr |
| typedef boost::shared_ptr<SurfaceParams> SurfaceParamsPtr |
| typedef std::shared_ptr<TrajectoryInfo> TrajectoryInfoPtr |
| typedef std::shared_ptr<UserCmdManager> UserCmdManagerPtr |
| typedef std::shared_ptr<UserCmd> UserCmdPtr |