Information about a trajectory for an Actor. More...
#include <Actor.hh>
Public Member Functions | |
| TrajectoryInfo () | |
| Constructor. More... | |
Public Attributes | |
| double | duration |
| Duration of this keyframe in seconds. More... | |
| double | endTime |
| End time of this keyframe within the trajectory, in seconds. More... | |
| unsigned int | id |
| ID of the trajectory. More... | |
| double | startTime |
| Start time of this keyframe within the trajectory, in seconds. More... | |
| bool | translated |
| True if the trajectory is translated. More... | |
| std::string | type |
| Type of trajectory. More... | |
Information about a trajectory for an Actor.
This doesn't contain the keyframes information, just duration.
| TrajectoryInfo | ( | ) |
Constructor.
| double duration |
Duration of this keyframe in seconds.
| double endTime |
End time of this keyframe within the trajectory, in seconds.
| unsigned int id |
ID of the trajectory.
| double startTime |
Start time of this keyframe within the trajectory, in seconds.
| bool translated |
True if the trajectory is translated.
| std::string type |
Type of trajectory.
If it matches the name of a skeleton animation, they will be played together.